static float4 FragColor; struct SPIRV_Cross_Output { float4 FragColor : SV_Target0; }; void frag_main() { uint2 unpacked = uint2(18u, 52u); FragColor = float4(float(unpacked.x), float(unpacked.y), 1.0f, 1.0f); } SPIRV_Cross_Output main() { frag_main(); SPIRV_Cross_Output stage_output; stage_output.FragColor = FragColor; return stage_output; }