#include #include using namespace metal; struct type_Globals { float4 _BorderWidths[4]; }; struct main0_out { float4 out_var_SV_Target [[color(0)]]; }; fragment main0_out main0(constant type_Globals& _Globals [[buffer(0)]], float4 gl_FragCoord [[position]]) { main0_out out = {}; float2 _31 = float2(_Globals._BorderWidths[0].x, _Globals._BorderWidths[1].x); float2 _39; if (gl_FragCoord.x > 0.0) { float2 _38 = _31; _38.x = _Globals._BorderWidths[2].x; _39 = _38; } else { _39 = _31; } out.out_var_SV_Target = float4(_39, 0.0, 1.0); return out; }