#include #include using namespace metal; struct main0_out { float4 color_out [[color(0)]]; float gl_FragDepth [[depth(less)]]; }; fragment main0_out main0() { main0_out out = {}; out.color_out = float4(1.0, 0.0, 0.0, 1.0); out.gl_FragDepth = 0.699999988079071044921875; return out; }