#include #include using namespace metal; struct foo { int a[128]; uint b; float2 c; }; struct bar { int d; }; kernel void main0(device foo& buf [[buffer(0)]], constant bar& cb [[buffer(1)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]], uint3 gl_LocalInvocationID [[thread_position_in_threadgroup]]) { bool _70 = cb.d != 0; device foo* _71 = _70 ? &buf : nullptr; device foo* _67 = _71; device foo* _45 = _71; thread uint3* _77 = _70 ? &gl_GlobalInvocationID : &gl_LocalInvocationID; thread uint3* _73 = _77; device int* _52; device int* _55; _52 = &_71->a[0u]; _55 = &buf.a[0u]; int _57; int _58; for (;;) { _57 = *_52; _58 = *_55; if (_57 != _58) { int _66 = (_57 + _58) + int((*_77).x); *_52 = _66; *_55 = _66; _52 = &_52[1u]; _55 = &_55[1u]; continue; } else { break; } } }