Texture2D Tex : register(t0); static uint3 in_var_TEXCOORD0; static float4 out_var_SV_Target0; struct SPIRV_Cross_Input { nointerpolation uint3 in_var_TEXCOORD0 : TEXCOORD0; }; struct SPIRV_Cross_Output { float4 out_var_SV_Target0 : SV_Target0; }; void frag_main() { out_var_SV_Target0 = Tex.Load(int3(in_var_TEXCOORD0.xy, in_var_TEXCOORD0.z)); } SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) { in_var_TEXCOORD0 = stage_input.in_var_TEXCOORD0; frag_main(); SPIRV_Cross_Output stage_output; stage_output.out_var_SV_Target0 = out_var_SV_Target0; return stage_output; }