#version 450 #extension GL_ARB_gpu_shader_int64 : require layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; #ifndef SPIRV_CROSS_CONSTANT_ID_0 #define SPIRV_CROSS_CONSTANT_ID_0 1 #endif const int ConstantInt = SPIRV_CROSS_CONSTANT_ID_0; #ifndef SPIRV_CROSS_CONSTANT_ID_1 #define SPIRV_CROSS_CONSTANT_ID_1 2u #endif const uint ConstantUint = SPIRV_CROSS_CONSTANT_ID_1; const int64_t ConstantInt64_1 = int64_t(ConstantInt); const int64_t ConstantInt64_2 = int64_t(int(ConstantUint)); const uint64_t ConstantUint64_1 = uint64_t(ConstantInt); const uint64_t ConstantUint64_2 = uint64_t(int(ConstantUint)); const int64_t _20 = (ConstantInt64_1 + ConstantInt64_2); const uint64_t _21 = (ConstantUint64_1 + ConstantUint64_2); const int _22 = int(_20); const uint _23 = uint(_21); layout(binding = 0, std430) buffer SSBO { int s64; uint u64; } _4; void main() { _4.s64 = _22; _4.u64 = _23; }