#include #include using namespace metal; struct SSBO { float4x4 mvp; float4 in_data[1]; }; struct SSBO2 { float4 out_data[1]; }; constant uint3 gl_WorkGroupSize [[maybe_unused]] = uint3(1u); kernel void main0(const device SSBO& _28 [[buffer(0)]], device SSBO2& _52 [[buffer(1)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]]) { float4 _59; int _60; _60 = 0; _59 = _28.in_data[gl_GlobalInvocationID.x]; float4 _42; for (;;) { _42 = _28.mvp * _59; int _44 = _60 + 1; if (_44 < 16) { _60 = _44; _59 = _42; } else { break; } } _52.out_data[gl_GlobalInvocationID.x] = _42; }