#include #include using namespace metal; struct main0_out { float4 o1 [[user(locn1)]]; float4 gl_Position [[position]]; }; struct main0_in { float4 v0 [[attribute(0)]]; float4 v1 [[attribute(1)]]; }; vertex main0_out main0(main0_in in [[stage_in]]) { main0_out out = {}; out.gl_Position = in.v0; out.o1 = in.v1; return out; }