#version 310 es layout(local_size_x = 1) in; layout(std430, binding = 0) readonly buffer SSBO { vec4 in_data[]; }; layout(std430, binding = 1) writeonly buffer SSBO2 { vec4 out_data[]; }; void main() { uint ident = gl_GlobalInvocationID.x; vec4 i; //vec4 v = frexp(in_data[ident], i); //out_data[ident] = ldexp(v, i); vec4 v = modf(in_data[ident], i); out_data[ident] = v; }