#version 450 layout(location = 0) out vec4 FragColor; layout(location = 0) in vec4 v0; void main() { FragColor = vec4(1.0); for (int _54 = 0; _54 < 4; _54++) { if (v0.x == 20.0) { FragColor += vec4(v0[_54 & 3]); continue; } else { FragColor += vec4(v0[_54 & 1]); continue; } } }