#include #include using namespace metal; struct main0_out { float4 FragColor [[color(0)]]; }; fragment main0_out main0() { main0_out out = {}; out.FragColor = (((float4(1.0) + float4(1.0)) + (float3(1.0).xyzz + float4(1.0))) + (float4(1.0) + float4(2.0))) + (float2(1.0).xyxy + float4(2.0)); return out; }