#include #include using namespace metal; struct main0_in { int4 vIn1 [[user(locn1)]]; float4 vIn [[user(locn0)]]; }; struct main0_out { float4 FragColor [[color(0)]]; }; fragment main0_out main0(main0_in in [[stage_in]]) { main0_out out = {}; out.FragColor = -(-in.vIn); int4 a = ~(~in.vIn1); bool b = false; b = !(!b); return out; }