#include #include using namespace metal; struct UBO { packed_float3 color; float v; }; struct main0_out { float4 FragColor [[color(0)]]; }; fragment main0_out main0(constant UBO& _15 [[buffer(0)]]) { main0_out out = {}; float4 f = float4(1.0); f.x = _15.color[0]; f.y = _15.color[1]; f.z = _15.color[2]; out.FragColor = f; return out; }