#version 310 es layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; layout(binding = 0, std430) buffer SSBO { float a; vec4 b; mat4 c; float a1; vec4 b1; mat4 c1; } _11; void main() { _11.a *= _11.a1; _11.b *= _11.b1; _11.c = _11.c * _11.c1; }