#version 450 #extension GL_EXT_buffer_reference : require #extension GL_ARB_gpu_shader_int64 : require layout(buffer_reference) buffer Node; layout(buffer_reference) buffer Node { int value; layout(offset = 16) Node next; layout(offset = 32) Node prev; }; layout(std430, set = 0, binding = 0) buffer LinkedList { restrict Node head1; restrict Node head2; }; void copy_node(restrict Node dst, restrict Node a, restrict Node b) { dst.value = a.value + b.value; } void overwrite_node(out Node dst, Node src) { dst = src; } void main() { restrict Node n = gl_WorkGroupID.x < 4u ? head1 : head2; copy_node(n.next, head1, head2); overwrite_node(n, head1); int v = head2.value; n.value = 20; n.value = v * 10; uint64_t uptr = uint64_t(head2.next); Node unode = Node(uptr); }