#include #include using namespace metal; struct main0_out { float4 FragColor [[color(0)]]; }; struct main0_in { float4 VertexOut_color [[user(locn2)]]; float4 VertexOut_color2 [[user(locn3)]]; }; fragment main0_out main0(main0_in in [[stage_in]]) { main0_out out = {}; out.FragColor = in.VertexOut_color + in.VertexOut_color2; return out; }