#version 450 layout(location = 0) out vec4 FragColor; void main() { float _19; _19 = 0.0; float _20; int _23; for (int _22 = 0; _22 < 16; _19 = _20, _22 = _23) { _20 = _19 + 1.0; _23 = _22 + 1; continue; } FragColor = vec4(_19); }