#include #include using namespace metal; struct main0_in { float vIn3 [[user(locn3)]]; float vIn2 [[user(locn2)]]; float4 vIn1 [[user(locn1)]]; float4 vIn0 [[user(locn0)]]; }; struct main0_out { float4 FragColor [[color(0)]]; }; fragment main0_out main0(main0_in in [[stage_in]]) { main0_out out = {}; bool4 l = bool4(false, true, false, false); out.FragColor = float4(l.x ? in.vIn1.x : in.vIn0.x, l.y ? in.vIn1.y : in.vIn0.y, l.z ? in.vIn1.z : in.vIn0.z, l.w ? in.vIn1.w : in.vIn0.w); bool f = true; out.FragColor = float4(f ? in.vIn3 : in.vIn2); bool4 _37 = bool4(f); out.FragColor = float4(_37.x ? in.vIn0.x : in.vIn1.x, _37.y ? in.vIn0.y : in.vIn1.y, _37.z ? in.vIn0.z : in.vIn1.z, _37.w ? in.vIn0.w : in.vIn1.w); out.FragColor = float4(f ? in.vIn2 : in.vIn3); return out; }