#version 460 #extension GL_NV_ray_tracing : require layout(set = 0, binding = 1) uniform accelerationStructureNV as; void main() { vec2 _55 = vec2(gl_LaunchIDNV.xy); vec2 _59 = vec2(gl_LaunchSizeNV.xy); traceNV(as, 0u, 255u, 0u, 1u, 0u, vec3(_55.x / _59.x, _55.y / _59.y, 1.0), 0.0, vec3(0.0, 0.0, -1.0), 1000.0, 0); }