#pragma clang diagnostic ignored "-Wmissing-prototypes" #pragma clang diagnostic ignored "-Wmissing-braces" #include #include using namespace metal; template struct spvUnsafeArray { T elements[Num ? Num : 1]; thread T& operator [] (size_t pos) thread { return elements[pos]; } constexpr const thread T& operator [] (size_t pos) const thread { return elements[pos]; } device T& operator [] (size_t pos) device { return elements[pos]; } constexpr const device T& operator [] (size_t pos) const device { return elements[pos]; } constexpr const constant T& operator [] (size_t pos) const constant { return elements[pos]; } threadgroup T& operator [] (size_t pos) threadgroup { return elements[pos]; } constexpr const threadgroup T& operator [] (size_t pos) const threadgroup { return elements[pos]; } }; struct S { int x; float4 y; spvUnsafeArray z; }; struct TheBlock { spvUnsafeArray blockFa; spvUnsafeArray blockSa; float blockF; }; struct main0_patchOut { float2 in_te_positionScale; float2 in_te_positionOffset; spvUnsafeArray tcBlock; }; struct main0_in { float3 in_tc_attr; ushort2 m_196; }; kernel void main0(uint3 gl_GlobalInvocationID [[thread_position_in_grid]], constant uint* spvIndirectParams [[buffer(29)]], device main0_patchOut* spvPatchOut [[buffer(27)]], device MTLQuadTessellationFactorsHalf* spvTessLevel [[buffer(26)]], device main0_in* spvIn [[buffer(22)]]) { device main0_patchOut& patchOut = spvPatchOut[gl_GlobalInvocationID.x / 5]; device main0_in* gl_in = &spvIn[min(gl_GlobalInvocationID.x / 5, spvIndirectParams[1] - 1) * spvIndirectParams[0]]; uint gl_PrimitiveID = min(gl_GlobalInvocationID.x / 5, spvIndirectParams[1] - 1); int _163; _163 = 0; float _111; for (float _170 = 1.2999999523162841796875; _163 < 2; _170 = _111, _163++) { float _169; _169 = _170; for (int _164 = 0; _164 < 3; ) { patchOut.tcBlock[_163].blockFa[_164] = _169; _169 += 0.4000000059604644775390625; _164++; continue; } int _165; float _168; _168 = _169; _165 = 0; float _174; for (; _165 < 2; _168 = _174, _165++) { patchOut.tcBlock[_163].blockSa[_165].x = int(_168); patchOut.tcBlock[_163].blockSa[_165].y = float4(_168 + 0.4000000059604644775390625, _168 + 1.2000000476837158203125, _168 + 2.0, _168 + 2.80000019073486328125); _174 = _168 + 0.800000011920928955078125; for (int _171 = 0; _171 < 2; ) { patchOut.tcBlock[_163].blockSa[_165].z[_171] = _174; _174 += 0.4000000059604644775390625; _171++; continue; } } patchOut.tcBlock[_163].blockF = _168; _111 = _168 + 0.4000000059604644775390625; } spvTessLevel[gl_PrimitiveID].insideTessellationFactor[0] = half(gl_in[0].in_tc_attr.x); spvTessLevel[gl_PrimitiveID].insideTessellationFactor[1] = half(gl_in[1].in_tc_attr.x); spvTessLevel[gl_PrimitiveID].edgeTessellationFactor[0] = half(gl_in[2].in_tc_attr.x); spvTessLevel[gl_PrimitiveID].edgeTessellationFactor[1] = half(gl_in[3].in_tc_attr.x); spvTessLevel[gl_PrimitiveID].edgeTessellationFactor[2] = half(gl_in[4].in_tc_attr.x); spvTessLevel[gl_PrimitiveID].edgeTessellationFactor[3] = half(gl_in[5].in_tc_attr.x); patchOut.in_te_positionScale = float2(gl_in[6].in_tc_attr.x, gl_in[7].in_tc_attr.x); patchOut.in_te_positionOffset = float2(gl_in[8].in_tc_attr.x, gl_in[9].in_tc_attr.x); }