#include #include using namespace metal; struct main0_out { float4 FragColor [[color(0)]]; }; fragment main0_out main0() { main0_out out = {}; bool gl_HelperInvocation = {}; gl_HelperInvocation = simd_is_helper_thread(); bool _15 = gl_HelperInvocation; gl_HelperInvocation = true, discard_fragment(); if (!_15) { out.FragColor = float4(1.0, 0.0, 0.0, 1.0); } return out; }