#include #include using namespace metal; struct main0_out { float4 m_location_0 [[color(0)]]; }; fragment main0_out main0() { main0_out out = {}; float FragColor0 = {}; float2 FragColor1 = {}; float FragColor3 = {}; FragColor0 = 1.0; FragColor1 = float2(2.0, 3.0); FragColor3 = 4.0; out.m_location_0.x = FragColor0; out.m_location_0.yz = FragColor1; out.m_location_0.w = FragColor3; return out; }