#include #include using namespace metal; struct main0_out { float3 Foo3 [[user(locn0)]]; float Foo1 [[user(locn0_3)]]; float4 gl_Position [[position]]; }; struct main0_in { float4 vFoo [[attribute(0)]]; }; vertex main0_out main0(main0_in in [[stage_in]]) { main0_out out = {}; out.gl_Position = in.vFoo; out.Foo3 = in.vFoo.xyz; out.Foo1 = in.vFoo.w; return out; }