static int gl_SampleMaskIn; static int gl_SampleMask; static float4 FragColor; struct SPIRV_Cross_Input { uint gl_SampleMaskIn : SV_Coverage; }; struct SPIRV_Cross_Output { float4 FragColor : SV_Target0; uint gl_SampleMask : SV_Coverage; }; void frag_main() { FragColor = 1.0f.xxxx; gl_SampleMask = gl_SampleMaskIn; } SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) { gl_SampleMaskIn = stage_input.gl_SampleMaskIn; frag_main(); SPIRV_Cross_Output stage_output; stage_output.gl_SampleMask = gl_SampleMask; stage_output.FragColor = FragColor; return stage_output; }