#version 450 layout(set = 0, binding = 0) uniform texture2D uSampler2D; layout(set = 0, binding = 0) uniform texture2DMS uSampler2DMS; layout(set = 0, binding = 0) uniform sampler SPIRV_Cross_DummySampler; void main() { ivec2 b = textureSize(sampler2D(uSampler2D, SPIRV_Cross_DummySampler), 0); ivec2 c = textureSize(sampler2DMS(uSampler2DMS, SPIRV_Cross_DummySampler)); int l1 = textureQueryLevels(sampler2D(uSampler2D, SPIRV_Cross_DummySampler)); int s0 = textureSamples(sampler2DMS(uSampler2DMS, SPIRV_Cross_DummySampler)); }