static int counter; static float4 FragColor; struct SPIRV_Cross_Input { nointerpolation int counter : TEXCOORD0; }; struct SPIRV_Cross_Output { float4 FragColor : SV_Target0; }; void frag_main() { bool _29; for (;;) { _29 = counter == 10; if (_29) { break; } else { break; } } bool4 _35 = _29.xxxx; FragColor = float4(_35.x ? 10.0f.xxxx.x : 30.0f.xxxx.x, _35.y ? 10.0f.xxxx.y : 30.0f.xxxx.y, _35.z ? 10.0f.xxxx.z : 30.0f.xxxx.z, _35.w ? 10.0f.xxxx.w : 30.0f.xxxx.w); } SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) { counter = stage_input.counter; frag_main(); SPIRV_Cross_Output stage_output; stage_output.FragColor = FragColor; return stage_output; }