#version 310 es #extension GL_EXT_tessellation_shader : require layout(vertices = 1) out; layout(location = 0) patch out vec3 vFoo; void main() { gl_TessLevelInner[0] = 8.8999996185302734375; gl_TessLevelInner[1] = 6.900000095367431640625; gl_TessLevelOuter[0] = 8.8999996185302734375; gl_TessLevelOuter[1] = 6.900000095367431640625; gl_TessLevelOuter[2] = 3.900000095367431640625; gl_TessLevelOuter[3] = 4.900000095367431640625; vFoo = vec3(1.0); }