static const float _23[1] = { 0.0f }; static const float _24[1] = { 0.0f }; static float4 gl_Position = 0.0f.xxxx; static float gl_PointSize = 0.0f; static float gl_ClipDistance[1] = _23; static float gl_CullDistance[1] = _24; struct SPIRV_Cross_Output { float4 gl_Position : SV_Position; float gl_ClipDistance0 : SV_ClipDistance0; float gl_CullDistance0 : SV_CullDistance0; }; void vert_main() { gl_Position = 1.0f.xxxx; } SPIRV_Cross_Output main() { vert_main(); SPIRV_Cross_Output stage_output; stage_output.gl_Position = gl_Position; stage_output.gl_ClipDistance0.x = gl_ClipDistance[0]; stage_output.gl_CullDistance0.x = gl_CullDistance[0]; return stage_output; }