#pragma clang diagnostic ignored "-Wmissing-braces" #pragma clang diagnostic ignored "-Wunused-variable" #include #include using namespace metal; struct main0_out { float4 gl_Position [[position]]; }; vertex main0_out main0(uint gl_VertexIndex [[vertex_id]], uint gl_InstanceIndex [[instance_id]], uint gl_BaseVertex [[base_vertex]], uint gl_BaseInstance [[base_instance]]) { main0_out out = {}; out.gl_Position = float4(float((gl_VertexIndex - gl_BaseVertex) + (gl_InstanceIndex - gl_BaseInstance))); return out; }