#version 450 layout(quads, ccw, equal_spacing) in; layout(location = 0) in vec4 vTexCoord[][1]; void main() { vec4 _17_unrolled[32][1]; for (int i = 0; i < int(32); i++) { _17_unrolled[i] = vTexCoord[i]; } vec4 tmp[32][1] = _17_unrolled; gl_Position = (tmp[0][0] + tmp[2][0]) + tmp[3][0]; }