#include #include using namespace metal; struct SSBO { float4x4 mvp; float4 in_data[1]; }; struct SSBO2 { float4 out_data[1]; }; kernel void main0(const device SSBO& _28 [[buffer(0)]], device SSBO2& _52 [[buffer(1)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]]) { float4 _57; int _58; _58 = 0; _57 = _28.in_data[gl_GlobalInvocationID.x]; float4 _42; for (;;) { _42 = _28.mvp * _57; int _44 = _58 + 1; if (_44 < 16) { _58 = _44; _57 = _42; } else { break; } } _52.out_data[gl_GlobalInvocationID.x] = _42; }