#pragma clang diagnostic ignored "-Wmissing-prototypes" #include #include using namespace metal; template struct spvRemoveReference { typedef T type; }; template struct spvRemoveReference { typedef T type; }; template struct spvRemoveReference { typedef T type; }; template inline constexpr thread T&& spvForward(thread typename spvRemoveReference::type& x) { return static_cast(x); } template inline constexpr thread T&& spvForward(thread typename spvRemoveReference::type&& x) { return static_cast(x); } enum class spvSwizzle : uint { none = 0, zero, one, red, green, blue, alpha }; template inline T spvGetSwizzle(vec x, T c, spvSwizzle s) { switch (s) { case spvSwizzle::none: return c; case spvSwizzle::zero: return 0; case spvSwizzle::one: return 1; case spvSwizzle::red: return x.r; case spvSwizzle::green: return x.g; case spvSwizzle::blue: return x.b; case spvSwizzle::alpha: return x.a; } } // Wrapper function that swizzles texture samples and fetches. template inline vec spvTextureSwizzle(vec x, uint s) { if (!s) return x; return vec(spvGetSwizzle(x, x.r, spvSwizzle((s >> 0) & 0xFF)), spvGetSwizzle(x, x.g, spvSwizzle((s >> 8) & 0xFF)), spvGetSwizzle(x, x.b, spvSwizzle((s >> 16) & 0xFF)), spvGetSwizzle(x, x.a, spvSwizzle((s >> 24) & 0xFF))); } template inline T spvTextureSwizzle(T x, uint s) { return spvTextureSwizzle(vec(x, 0, 0, 1), s).x; } kernel void main0(constant uint* spvSwizzleConstants [[buffer(30)]], texture2d foo [[texture(0)]], texture2d bar [[texture(1)]], sampler fooSmplr [[sampler(0)]]) { constant uint& fooSwzl = spvSwizzleConstants[0]; bar.write(spvTextureSwizzle(foo.sample(fooSmplr, float2(1.0), level(0.0)), fooSwzl), uint2(int2(0))); }