#include #include using namespace metal; struct SSBO { float4x4 mvp; float4 in_data[1]; }; struct SSBO2 { float4 out_data[1]; }; kernel void main0(const device SSBO& _24 [[buffer(0)]], device SSBO2& _89 [[buffer(1)]], uint3 gl_GlobalInvocationID [[thread_position_in_grid]]) { float4 _99; _99 = _24.in_data[gl_GlobalInvocationID.x]; for (int _93 = 0; (_93 + 1) < 10; ) { _99 *= 2.0; _93 += 2; continue; } float4 _98; _98 = _99; float4 _103; for (uint _94 = 0u; _94 < 16u; _98 = _103, _94++) { _103 = _98; for (uint _100 = 0u; _100 < 30u; ) { _103 = _24.mvp * _103; _100++; continue; } } _89.out_data[gl_GlobalInvocationID.x] = _98; }