#pragma clang diagnostic ignored "-Wmissing-prototypes" #include #include using namespace metal; static inline __attribute__((always_inline)) void _main(thread const uint3& id, thread texture2d TargetTexture) { float2 loaded = TargetTexture.read(uint2(id.xy)).xy; float2 storeTemp = loaded + float2(1.0); TargetTexture.write(storeTemp.xyyy, uint2((id.xy + uint2(1u)))); } kernel void main0(texture2d TargetTexture [[texture(0)]], uint3 gl_WorkGroupID [[threadgroup_position_in_grid]]) { uint3 id = gl_WorkGroupID; uint3 param = id; _main(param, TargetTexture); }