#include #include using namespace metal; struct main0_out { float4 FragColor [[color(0)]]; }; fragment main0_out main0(texture2d_ms uSampler [[texture(0)]], sampler uSamplerSmplr [[sampler(0)]], float4 gl_FragCoord [[position]]) { main0_out out = {}; int2 coord = int2(gl_FragCoord.xy); out.FragColor = ((uSampler.read(uint2(coord), 0) + uSampler.read(uint2(coord), 1)) + uSampler.read(uint2(coord), 2)) + uSampler.read(uint2(coord), 3); return out; }