#version 450 layout(constant_id = 201) const int _7 = -10; const int _20 = (_7 + 2); layout(constant_id = 202) const uint _8 = 100u; const uint _25 = (_8 % 5u); const ivec4 _30 = ivec4(20, 30, _20, _20); const ivec2 _32 = ivec2(_30.y, _30.x); const int _33 = _30.y; layout(constant_id = 200) const float _9 = 3.141590118408203125; layout(location = 0) flat out int _4; void main() { vec4 pos = vec4(0.0); pos.y += float(_20); pos.z += float(_25); pos += vec4(_30); vec2 _56 = pos.xy + vec2(_32); pos = vec4(_56.x, _56.y, pos.z, pos.w); gl_Position = pos; _4 = _33; }