#version 450 layout(location = 0) out vec4 FragColor; void main() { FragColor = vec4(0.0); int i = 0; int _36; for (;;) { if (i < 3) { int a = i; FragColor[a] += float(i); if (false) { _36 = 1; } else { int _41 = i; i = _41 + 1; _36 = _41; } continue; } else { break; } } }