#version 450 layout(local_size_x_id = 10, local_size_y = 20, local_size_z = 1) in; layout(constant_id = 1) const int b = 2; layout(constant_id = 0) const int a = 1; const uint _21 = (uint(a) + 0u); const uint _27 = gl_WorkGroupSize.x; const uint _28 = (_21 + _27); const uint _29 = gl_WorkGroupSize.y; const uint _30 = (_28 + _29); const int _32 = (1 - a); layout(set = 1, binding = 0, std430) writeonly buffer SSBO { int v[]; } _17; void main() { int spec_const_array_size[b]; spec_const_array_size[a] = a; _17.v[_30] = b + spec_const_array_size[_32]; }