static const float4 _20[2] = { float4(1.0f, 2.0f, 3.0f, 4.0f), 10.0f.xxxx }; static float4 FragColors[2] = _20; static float4 FragColor = 5.0f.xxxx; struct SPIRV_Cross_Output { float4 FragColors[2] : SV_Target0; float4 FragColor : SV_Target2; }; void frag_main() { } SPIRV_Cross_Output main() { frag_main(); SPIRV_Cross_Output stage_output; stage_output.FragColors = FragColors; stage_output.FragColor = FragColor; return stage_output; }