#version 450 struct Registers { int index; }; uniform Registers registers; uniform sampler2D SPIRV_Cross_CombineduSamplerSPIRV_Cross_DummySampler[4]; layout(location = 0) out vec4 FragColor; void main() { FragColor = (texelFetch(SPIRV_Cross_CombineduSamplerSPIRV_Cross_DummySampler[registers.index], ivec2(10), 0) + texelFetch(SPIRV_Cross_CombineduSamplerSPIRV_Cross_DummySampler[registers.index], ivec2(4), 0)) + texelFetch(SPIRV_Cross_CombineduSamplerSPIRV_Cross_DummySampler[registers.index], ivec2(4), 0); }