#version 450 core #extension GL_AMD_gpu_shader_int16 : require #extension GL_AMD_gpu_shader_half_float : require layout(location = 0) out float16_t foo; layout(location = 1) out int16_t bar; layout(location = 2) out uint16_t baz; void main() { foo = 1.0hf; bar = 2s; baz = 3us; }