#include #include using namespace metal; struct main0_out { float4 buf1 [[color(1)]]; float4 buf3 [[color(3)]]; float4 buf6 [[color(6)]]; float4 buf7 [[color(7)]]; }; fragment main0_out main0() { float4 buf0; float4 buf2; float4 buf4; float4 buf5; float gl_FragDepth; int gl_FragStencilRefARB; main0_out out = {}; buf0 = float4(0.0, 0.0, 0.0, 1.0); out.buf1 = float4(1.0, 0.0, 0.0, 1.0); buf2 = float4(0.0, 1.0, 0.0, 1.0); out.buf3 = float4(0.0, 0.0, 1.0, 1.0); buf4 = float4(1.0, 0.0, 1.0, 0.5); buf5 = float4(0.25); out.buf6 = float4(0.75); out.buf7 = float4(1.0); gl_FragDepth = 0.89999997615814208984375; gl_FragStencilRefARB = uint(127); return out; }