#include #include using namespace metal; struct main0_out { float4 FragColor [[color(0)]]; }; struct main0_in { float4 vColor [[user(locn0)]]; float2 vTex [[user(locn1)]]; }; fragment main0_out main0(main0_in in [[stage_in]], texture2d uTex [[texture(0)]], sampler uTexSmplr [[sampler(0)]]) { main0_out out = {}; out.FragColor = in.vColor * uTex.sample(uTexSmplr, in.vTex); return out; }