#version 310 es precision mediump float; layout(input_attachment_index = 0, set = 0, binding = 0) uniform mediump subpassInput uSubpass0; layout(input_attachment_index = 1, set = 0, binding = 1) uniform mediump subpassInput uSubpass1; layout(location = 0) out vec4 FragColor; vec4 load_subpasses(mediump subpassInput uInput) { return subpassLoad(uInput); } void main() { FragColor = subpassLoad(uSubpass0) + load_subpasses(uSubpass1); }