static const int _7 = -10; static const uint _8 = 100u; static const int _20 = (_7 + 2); static const uint _25 = (_8 % 5u); static const int4 _30 = int4(20, 30, _20, _20); static const int2 _32 = int2(_30.y, _30.x); static const int _33 = _30.y; static float4 gl_Position; static int _4; struct SPIRV_Cross_Output { nointerpolation int _4 : TEXCOORD0; float4 gl_Position : SV_Position; }; void vert_main() { float4 _64 = 0.0f.xxxx; _64.y = float(_20); float4 _68 = _64; _68.z = float(_25); float4 _52 = _68 + float4(_30); float2 _56 = _52.xy + float2(_32); gl_Position = float4(_56.x, _56.y, _52.z, _52.w); _4 = _33; } SPIRV_Cross_Output main() { vert_main(); SPIRV_Cross_Output stage_output; stage_output.gl_Position = gl_Position; stage_output._4 = _4; return stage_output; }