#version 450 uniform sampler2D SPIRV_Cross_CombineduTexuSampler; layout(location = 0) out vec4 FragColor; layout(location = 0) in vec2 vUV; void main() { FragColor = texture(SPIRV_Cross_CombineduTexuSampler, vUV); FragColor += textureOffset(SPIRV_Cross_CombineduTexuSampler, vUV, ivec2(1)); }