#version 450 layout(location = 0) flat in float vFloat; layout(location = 1) flat in int vInt; layout(location = 0) out vec4 Float; layout(location = 1) out ivec4 Int; layout(location = 2) out vec4 Float2; layout(location = 3) out ivec4 Int2; void main() { Float = vec4(vFloat) * 2.0; Int = ivec4(vInt) * 2; Float2 = vec4(10.0); Int2 = ivec4(10); }