#include #include using namespace metal; struct main0_out { float4 FragColor0 [[color(0)]]; float4 FragColor1 [[color(1)]]; }; struct main0_in { float4 VertGeom [[user(locn0)]]; }; fragment main0_out main0(main0_in in [[stage_in]], texture2d TextureBase [[texture(0)]], texture2d TextureDetail [[texture(1)]], sampler TextureBaseSmplr [[sampler(0)]], sampler TextureDetailSmplr [[sampler(1)]]) { main0_out out = {}; float4 _22 = TextureBase.sample(TextureBaseSmplr, float2(in.VertGeom.x, 0.5)); float4 _30 = TextureDetail.sample(TextureDetailSmplr, float2(in.VertGeom.x, 0.5), int2(3, 0)); out.FragColor0 = as_type(as_type(_22)) * as_type(as_type(_30)); out.FragColor1 = as_type(as_type(_22)) * as_type(as_type(_30)); return out; }