#include #include using namespace metal; struct main0_out { int FragColor [[color(0)]]; }; fragment main0_out main0() { main0_out out = {}; do { out.FragColor = 16; for (int _143 = 0; _143 < 25; ) { out.FragColor += 10; _143++; continue; } for (int _144 = 1; _144 < 30; ) { out.FragColor += 11; _144++; continue; } int _145; _145 = 0; for (; _145 < 20; ) { out.FragColor += 12; _145++; continue; } int _62 = _145 + 3; out.FragColor += _62; if (_62 == 40) { for (int _149 = 0; _149 < 40; ) { out.FragColor += 13; _149++; continue; } break; } out.FragColor += _62; int2 _146; _146 = int2(0); for (; _146.x < 10; ) { out.FragColor += _146.y; int2 _142 = _146; _142.x = _146.x + 4; _146 = _142; continue; } for (int _148 = _62; _148 < 40; ) { out.FragColor += _148; _148++; continue; } out.FragColor += _62; break; } while(false); return out; }