#version 450 #if defined(GL_AMD_gpu_shader_int16) #extension GL_AMD_gpu_shader_int16 : require #elif defined(GL_NV_gpu_shader5) #extension GL_NV_gpu_shader5 : require #else #error No extension available for Int16. #endif #if defined(GL_AMD_gpu_shader_half_float) #extension GL_AMD_gpu_shader_half_float : require #elif defined(GL_NV_gpu_shader5) #extension GL_NV_gpu_shader5 : require #else #error No extension available for FP16. #endif layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; layout(binding = 0, std140) uniform UBO { float16_t b; } _12; layout(binding = 1, std430) buffer SSBO { float16_t a; } _24; void main() { int16_t v = float16BitsToInt16(_12.b); v ^= (-32768s); _24.a = int16BitsToFloat16(v); }